Assassin's Creed III
Developers: Ubisoft Montreal
Publisher: Ubisoft
Platforms: Xbox 360, PS3, PC, Wii U
Release Date: October 30, 2012
Website: Assassin's Creed III Official Website
This game is designed using the all new game Anvil Game
Engine. The series is well-known for its fluidity in the free running mechanics,
which is the core mechanic in the game. The game will have a massively ready to
explore world called the Frontier. In this installment, we will find ourselves
leaping around in the developing cities of New York and Boston. Free-running
through this area will prove to be a delightful experience with a good change
of scenery. New elements will also be implemented; some trailers reveal that buildings
will now have the capability to climb into and jump out of, making for a more
detailed and fluid experience. Evolved combat also reveals the dual-wielding of weapons
The game has run into a bit of criticism since it is obvious
that the protagonist does seem to be siding with the loyalists and is
constantly shown killing Red Coats throughout Ubisoft’s marketing campaigns.
It does seem to be making a wrong impression, but is this not what happened in
history? I understand that it may seem one-sided, but history is always told by
the victors, America. The developers have denied any accusation stating that the
evil Templars are in both oppositions.
Now, I just wanted to take a
minute to back up and talk a little about this game's predecessor, Assassin’s Creed II and its rough trilogy experience. Assassin’s Creed has
always been a fun game, and continues to be a great free-running experience. What separates the series from the rest is its ability to recreate a wicked
historical story which is slightly accurately played with historical events,
mainly the crusades. It goes into mass detail about Templars of the time and
possible secret societies. Although Assassin’s Creed II was an awesome and fun
game, it seemed that they were rapidly pushing out sequels to Ezio Auditore’s storyline,
the main protagonist of ACII. Even though the games still proved to be a fun
experience, I did at times feel that they were overdoing it. Not to mention they were pushing out the same game with little to no change, which
was unfair to the consumer’s pocket. It did prove to be worth it though,
through the captivating storyline, which would always make up for it at the
end. It always did a good job at having the player seeking for more. Some
things I didn’t agree with though, were the seemingly ongoing informality that
developed within the developers and the player through historical biographies
of people, locations, and buildings. It felt as if it the biographies began to
get a little more informal and immature in the way it read opposed to feeling
as if I was reading it straight from a detailed accurate encyclopedia, which I
thought gave the whole idea a more serious notion. So with all that in mind, I
make the point that I really hope it steps back to its level of maturity.
The series is great, I love it and will continue to play
it no matter how many pointless sequels they make. Putting us in the middle of
the American Revolution with hope that my character will have make an ultimate
change in history, although fictitious, is a great way to relive America’s
roots. I will definitely free-run over to my local game store and pick myself
up a copy upon its release. Whoever said history wasn’t fun?
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